How Devil May Cry 5 wants to bring pure action gaming back

How Devil May Cry 5 wants to bring pure action gaming back

“After DmC came out we had a fantastic relationship with Ninja Theory and we loved what they made,” says Itsuno. “We wanted to see a sequel to that. So I said ‘let us make a DmC: Devil May Cry 2’. But unfortunately due to circumstances that didn’t happen. Flash-forward a couple of years later and I go to Kenzo [Tsujimoto], the CEO, and said for my next title I want to make either Devil May Cry 5 or Dragon’s Dogma 2. And he says ok great, make whatever you want!”

And so we see the return of Devil May Cry 4’s Nero.  The cocksure demon-hunting youngster is first up, armed with his Red Queen sword and Blue Rose shotgun. Nero is the most straightforward of the three characters, relatively speaking, spinning into slashing combos and launchers, and blasting deathly demons from distance.

Only this time he has his Devil Breaker. After having his demonic right arm unceremoniously removed by a malevolent visitor, his mechanic friend Nico creates him a mechanical replacement to which you can attach a selection of different weapons. Overture, which blasts electric charges; Punchline, a rocket-powered boxing glove; Tomboy, which powers up Nero’s other equipment. There are a whole string of Devil Breaker attachments to unlock and upgrade, pulling together varied loadouts to mix up attacks.

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